TheBlackNaruto said:
I would agree it is semi subjective as far as legs goes. So in saying that it means you could be right and others can be wrong and vice versa. Do you have any proof that says that if a game falls off the top selling charts in the first couple of weeks/months is always bad for a games overall sales and making money? Or is that just your personal thought? That a big part of why the PS4 has been successful, because of Sony 1st party games. Which have been doing consistently well. So I guess I don't see where the issue is. This generation has been one of the biggest if not THE biggest for Sony 1st party games and their sales. To think other wise would mean one would think that almost all Sony 1st party games before this generation did not do well. So I guess I am just at a loss to how you came to your stance. |
No, the PS4 was so successful is the same reason the PS2 was so successful, no competition. Microsoft punted the launch of the Xbox One with how it was presented (forced hardware, always "online", how used games were handled, etc) and the WiiU was just as bad with how it was marketed.
For sure I could be wrong. Games are getting more and more expensive to make/market/etc and if you have to discount a game heavily shortly after it releases to keep sales up that can't be a good thing for the overall health of the brand.
Another thing about games falling off the charts, part of it is about building brands, you want people talking about your IPs for as long as possible and the easiest way to do that is to have games that sell well for extended periods of time and turn "evergreen", Sony games don't have that yet and IMO you need to have that otherwise you have situations like the PS3, Xbox One, WiiU, etc. When a game sells to less than 10% of your install base to me that means not enough people care about your exclusive games.
Last edited by scottslater - on 10 July 2020Nintendo with the Switch: