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DonFerrari said:
shikamaru317 said:

My understanding is that Microsoft and AMD have been working together on their own version of Nvidia's DLSS that combines AMD RDNA 2 tech with Microsoft's DirectML Machine Learning tech. 

"But it doesn't end there. AMD and Microsoft also seem to be targeting Nvidia's DLSS technology with RDNA 2 and the Xbox Series X. If you're not familiar with DLSS, or deep learning super sampling, it's a technology that uses dedicated hardware on Turing graphics cards to upscale images through AI.

Nvidia graphics cards have dedicated Tensor cores that handle this, but AMD is taking another approach. Instead, AMD will be relying on the raw throughput of the GPU, and executing the machine learning workloads through 8- and 4-bit integer operations – much lower precision than the 32-bit operations that are typically used in graphics workloads. This should result in a huge amount of power for this up-scaling without sacrificing too much."

From this article: https://www.techradar.com/uk/news/xbox-series-x-specs

"While DirectML hasn't been confirmed as a next-generation console feature, you can be sure that Microsoft has been considering the option heavily. Work on DirectML has been happening, at least publically, for as long as DXR has, making it likely that AMD is working on hardware DirectML support for its next-generation graphics cards. 

Microsoft has already showcased the potential of machine learning in gaming applications, with the image below showcasing what happens when Machine Learning is used to upscale an image to four times its original resolution (basically from 1080p to 4K) to generate a sharper final image and reduced aliasing. The image below is a comparison between ML Super Sampling and bilinear upsampling. 

This technique has also been showcased during one of Microsoft's SIGGRAPH 2018 tech talks. This talk, which is entitled "Deep Learning for Real-Time Rendering: Accelerating GPU Inferencing with DirectML and DirectX 12" showcases Nvidia hardware upscaling Playground Games' Forza Horizon 3 from 1080p to 4K using DirectML in real-time. DirectML has the potential to improve the graphical fidelity of future console and PC games."

From this article: https://www.overclock3d.net/news/software/microsoft_s_directml_is_the_next-generation_game-changer_that_nobody_s_talking_about/1

AMD version of image reconstruction is present in both HW, but that won't substitute the power difference in any of the consoles since they both have it (be Lockhart, Series X or PS5), devs wouldn't decide to make the code in a way that only Lockhart benefit from it and leave the power difference used for nothing on the stronger consoles.

zero129 said:

@Bolded I never said anything about it being Exactly like the PS5 version, but it will be closer to the PS5 then say the wii was to the PS3 and will have ports of all next gen games that includes GTA6, next gen Fifa next gen CoD and if its half the price i can honestly see the appeal in such a device to the casuals and the average gamer who doesn't care about res or graphics.

If Lockhart was indeed capable of that it would basically render Series X useless.

Dulfite said:

Crossplay doesn't bother me. As long as it is a new game that's a new game and if it doesn't come to another company's device (PS5, Switch) then it's an exclusive in my book. So it won't be O to a gamer like me who doesn't even own an Xbox One. I do game on my PC currently but am looking to minimize that, hence my interest in next gen.

Crossgen isn't the same as crossplay.

If you consider let's say Halo Infinite a new exclusive game, and you don't have PS4 most of the latest games on PS4 would classify for crossgen when you see their improved versions on PS5.

I meant to say crossgen lol my bad.