sales2099 said:
Its just ironic that Sony themselves was chasing 4K when they announced the PS4 Pro and now they rolling it back with PS5. 4k adoption is at a all time high and more affordable then ever. I honestly feel you should be demanding Sony at least target 4K and I can’t help but think of the situation was reversed MS would get a ton of flack for capping their games at 1440p. FPS is debatable and I get that. 30fps is more then enough for certain genres, no question. But 4K should be attainable by next gen or else why we even get 4K TVs for gaming if we can’t get the most of it? Sorry but 4K is better then 1440p, a clear picture matters and it has for several years. If Red Dead Redemption 2 can do 4K 30 FPS then absolutely nothing should stop next gen from doing 4K 30fps. |
That's because the ps4 pro and X1X weren't next gen consoles, they were 4k consoles designed for a niche audience who wanted to get the best out of their new tv's.
The Eurogamer article does a pretty good explaining why next gen games shouldn't focus on true 4k. It's just too expensive and it leaves very little resources left for providing an actual leap in graphical fidelity, at least in combination with 60fps and ray tracing. Personally I would rather see developers try to get the best results possible from these next gen consoles and if they can get all their ambitions in their game and still do 4k/60fps, then great. But it shouldn't be a priority, though. A next gen GTA6 will simply allow Rockstar to be a far more ambitious if they're targeting 1440p/30fps instead of 4k/60fps. Also, I'm pretty sure most people will hardly be able to tell the difference between 1440p and 4k, so why waste that much resources on it that could be used elsewhere?
But at least you realize that 4k and 60fps aren't a great idea now.
Last edited by goopy20 - on 01 July 2020