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sales2099 said:
goopy20 said:

Call it cherry picking all you want but, besides a lack of gameplay, that's pretty much what we saw at the May presentation. Games that didn't look all that different from what we're already playing because most of those 12Tflops were "wasted" on rendering the games at 4k/60fps. 

Fact is that aiming for 4k/60fps simply doesn't leave much resources left for the stuff that actually matters and 4k/60fps is practically all MS has been talking about when it comes to their next gen games.

Why next-gen consoles shouldn't focus on 'true 4K'

However, when looking at prior transitions, the danger in prioritising 'true 4K' across the board is that too much of those extra GPU resources will be spent painting pixels, with not enough power dedicated to providing an actual leap in graphical fidelity - the stuff that actually matters in defining new experiences associated with a new wave of console hardware.

The big takeaway here from my point of view is clear - next-gen hardware design and marketing shouldn't really be defined by native resolution. It was a key point of differentiation for Microsoft with Xbox One X, for a product very much aimed at a hardcore niche looking to get the best out of their expensive new TV purchases - but the new wave of machines will need the mainstream appeal that propelled PlayStation 4 to over 80 million sales.

https://www.eurogamer.net/articles/digitalfoundry-2018-why-next-gen-consoles-shouldnt-focus-on-true-4k-rendering

Its just ironic that Sony themselves was chasing 4K when they announced the PS4 Pro and now they rolling it back with PS5. 

4k adoption is at a all time high and more affordable then ever. I honestly feel you should be demanding Sony at least target 4K and I can’t help but think of the situation was reversed MS would get a ton of flack for capping their games at 1440p. FPS is debatable and I get that. 30fps is more then enough for certain genres, no question. But 4K should be attainable by next gen or else why we even get 4K TVs for gaming if we can’t get the most of it? Sorry but 4K is better then 1440p, a clear picture matters and it has for several years. If Red Dead Redemption 2 can do 4K 30 FPS then absolutely nothing should stop next gen from doing 4K 30fps. 

That's because the ps4 pro and X1X weren't next gen consoles, they were 4k consoles designed for a niche audience who wanted to get the best out of their new tv's. 

The Eurogamer article does a pretty good explaining why next gen games shouldn't focus on true 4k. It's just too expensive and it leaves very little resources left for providing an actual leap in graphical fidelity, at least in combination with 60fps and ray tracing. Personally I would rather see developers try to get the best results possible from these next gen consoles and if they can get all their ambitions in their game and still do 4k/60fps, then great. But it shouldn't be a priority, though. A next gen GTA6 will simply allow Rockstar to be a far more ambitious if they're targeting 1440p/30fps instead of 4k/60fps. Also, I'm pretty sure most people will hardly be able to tell the difference between 1440p and 4k, so why waste that much resources on it that could be used elsewhere? 

But at least you realize that 4k and 60fps aren't a great idea now.

Last edited by goopy20 - on 01 July 2020