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zero129 said:
goopy20 said:

Wow! Finally something we agree on :) The games themselves need to impress and not the benchmarks as most people won't know or care if a game is running in 1440p or 4k.

Many people seem to think its a good idea to give us options in next gen games. Like a performance mode with higher fps and visuals mode with better graphics settings. But there's a big difference between graphics settings and overall next gen graphics. Higher graphics settings is just some icing on the cake that doesn't have a real impact on how the game plays, its more like a toggle on/off slider like we're seeing on pc and mid-gen consoles. Overall visual fidelity is more about pushing a console to its limits while trying to get the best visuals on screen. For example, HZD2 now seems to have cloud and storm formations that aren't just there for eye candy, they play a role in the story and isn't something you can just toggle on or off. Same thing with physics, ai, npc count, dynamic day and night cycles and overall world/level design.

Whether you were impressed with Sony's event or not, they did show next gen games that are using the extra horse power not just for a bump in resolution/fps and graphics settings, but for core gameplay mechanics like the portal jumping in Ratchet & Clank, seamless underwater locations in HZD2 etc. Those are the things that set next gen console games apart from pc games at ultra settings and that's what MS should be showing in July.   

Why do you talk so much fudge??. The can be a massive difference in everything from Geometry, Textures,  res, frame rate, amount of npc, physics etc from low settings to high. This icing on the cake is having the option.

You ever played a multiplatform game on pc where you can switch to ultra settings and it magically turns into an entirely different game with more complex geometry, more npc's and better physics?