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kirby007 said:

WRONG=> never ever did he mention that is the only improvement, its the one most clearly felt... stop cherrypicking quotes otherwise im forced to go supporter and ignore all your comments from now on

Call it cherry picking all you want but, besides a lack of gameplay, that's pretty much what we saw at the May presentation. Games that didn't look all that different from what we're already playing because most of those 12Tflops were "wasted" on rendering the games at 4k/60fps. 

Fact is that aiming for 4k/60fps simply doesn't leave much resources left for the stuff that actually matters and 4k/60fps is practically all MS has been talking about when it comes to their next gen games.

Why next-gen consoles shouldn't focus on 'true 4K'

However, when looking at prior transitions, the danger in prioritising 'true 4K' across the board is that too much of those extra GPU resources will be spent painting pixels, with not enough power dedicated to providing an actual leap in graphical fidelity - the stuff that actually matters in defining new experiences associated with a new wave of console hardware.

The big takeaway here from my point of view is clear - next-gen hardware design and marketing shouldn't really be defined by native resolution. It was a key point of differentiation for Microsoft with Xbox One X, for a product very much aimed at a hardcore niche looking to get the best out of their expensive new TV purchases - but the new wave of machines will need the mainstream appeal that propelled PlayStation 4 to over 80 million sales.

https://www.eurogamer.net/articles/digitalfoundry-2018-why-next-gen-consoles-shouldnt-focus-on-true-4k-rendering