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DonFerrari said:
sales2099 said:

It certainly didn’t help when multiplats are 90%+ of a consoles library. Why would you pay more for weaker multiplats? We aren’t the average Joe, we are the forum dwellers that put more thought in our hobby. I don’t care what they think, tell me what you personally think. In this regard I simply can’t overlook the changing priorities between gens.

For slow paced 3rd person games sure I see the value in capping at 30. But at least with next gen 4K should a target. Being ok with less is changing the narrative and/or settling for less in my opinion. Personally I’m excited to see 4K/60  be a standard for next gen for Xbox. Makes me feel like we getting the next step.

But even then you have a game like Gears 5 which was 60fps and looked gorgeous. Played butter smooth and had some very beautiful set pieces and vistas. I will say that other people mentioned an option of choosing 4K/30 FPS or Dynamic/60 FPS is a good idea and that should be a staple. Hellblade was one such game that offered it. 

For other genres it’s night and day. Halo 5 and MCC compared to the 360 Halos at 30fps....damn I feel like I was playing gimped versions compared to 60fps. Same goes for fighters and racers. I think better gameplay takes priority over slightly better visuals. We aren’t casuals, we should have discerning tastes that rise above the masses need for purdy pictures. 

Point being of a dev can make a next gen game look beautiful and target 4K/60 FPS, that would be ideal right? Of course it would be. 

If you want to have 4k60fps as standard and if MS follows that you better be ready to have XSX games looking substantially inferior to the ones on PS5 when a dev like ND decides to push the envelope to the limit and choose 1440p30fps, because XSX doesn't have that much higher power to have better visuals while doing twice framerate and twice pixel count.

True that, and its exactly why the Series X's May event got so much crap. Everything they showed was targeting 4k/60fps and it didn't leave much room for improving overall fidelity compared to current gen.