sales2099 said:
Shouldn’t bring casuals into this to prove a point. We all know that’s the reason the mid gen console upgrades weren’t widely adopted. Im more curious about the double standards. Ok, people like the graphics that come with 30fps for slow paced games. But how 4K isn’t important anymore? It seemed to matter a lot when PS4 did 1080p and Xbox 1 did 900p. I was actually surprised when I discovered the UE demo was 1440p, felt like it should have been higher. |
Did Xbox game sales tank because they were 900p vs 1080p on ps4? Maybe it mattered a lot on forums but the average Joe probably doesn't even know some games are running at 720p on Xone vs 1080 on ps4.
Like I said, people like the idea of 4k/60fps but in the end they don't care once they see and play the games. If you look at one of the highest rated and visually impressive games like RDR2, it wouldn't have looked the way it did if it was targeting 60fps. Same thing for the UE tech demo. Aiming for 4k and 60fps simply comes at the expense of what developers can put in their games and in reality people care a lot more about the overall visual fidelity.
MS is making it sound like 60fps is something next gen, while the ps2 had a ton of games that were 60fps already. Ratchet & Clank pops to mind which was 60fps on the ps2 and now we have a ps5 R&C game running in 30fps. It has nothing to do with power, it's a design choice. Developers like Insomniac stopped aiming for 60fps a long, long time ago. They said nobody really cared, because they'll still buy the game and they're not exactly wrong. Its the same thing with native 4k, especially when most people can't even tell the difference when they're playing on a tv.
Last edited by goopy20 - on 30 June 2020