| kirby007 said: why are we saying this isn't enough if DLSS like implementations will still make this thing run anything the actual bigdickconsoles will |
Because we don't have any demonstration of DLSS quality image reconstruction on PS5 or XSX yet. The functionality is built into Nvidia cards, so its not a given PS5/SX will be able to easily replicate that level of reconstruction (i.e 540p to 1080p) but maybe someone more informed on the matter can give their take.
OP;
The specs look fine for launch and this will indeed make a compelling purchase for people not concerned about 4k., but I worry how this system will age down the road. People who pick this up at launch get a system which is simply running at 1080p, great! 4 years down the line they have a system which is having ray tracing features cut, have performance modes cut, is having to drop to 720p and lower.
For example previews of Cyberpunk 2077
"The performance report from the German publication is a bit concerning on multiple levels, as the Cyberpunk 2077 preview apparently ran at 1080p with DLSS 2.0 enabled (announced yesterday by NVIDIA to be available for the game) and some (but not all) raytracing effects enabled on a computer powered by the mighty RTX 2080Ti graphics card."
https://wccftech.com/cyberpunk-2077-preview-ran-at-1080p-with-dlss-2-0-enabled-on-an-rtx-2080ti-powered-pc/This is just a glimpse of the future where game devs are pushing powerful hardware to the max. So I worry about how Series S fits into these kind of equations when 4k is no longer the target. It sounds like it will eventually be a nuisance for developers and consumers will eventually start to get more compromises on it then they bargained for. In the end if it can deliver the same kind of visual experience and developers do not use it as a base (and instead port down to it, ala Switch) then I guess it will be a nice inclusion into next gen.







