forest-spirit said:
shikamaru317 said:
There is a good way to have diversity and inclusiveness and a bad way to have it. When things are done the right way, barely anybody complains.
General rules for the good and the bad:
Good Diversity
- Settings where it makes sense
- Good character development for minority characters
- Don't make inclusiveness focus of your marketing or brag about it how you have it
Bad Diversity
- Shoehorning diversity into settings where it doesn't make sense
- Changing the races of established characters just so you can have a minority character
- Bragging about your diverse cast
- Adding minority characters just for the brownie points, then giving them crappy character development
|
Not that I fully agree with these rules but I don't understand why they would be rules for minority characters specifically and not characters period? Things like settings and character development are equally important for white males.
|
That's actually a good way of looking at it. Imagine if a new game was being marketed like: "We have heterosexuals in the game, we really want to focus on the relationships between men and women here." There'd be trailers where a hetero couple making out is showcased and a picture of a kissing hetero couple on the back cover of the game and whatnot. Kind of silly, right?