Dante9 said:
It's overwhelmingly about the narrative. Even if every character in the game were just plain ol' heterosexuals and there were no political agendas whatsoever to be found, the way the beloved characters are treated is just massively disappointing and off-putting, especially after seven years of waiting. The whole dynamic that made the first game so well liked is completely obliterated in the sequel. It's weird, like either Druckmann doesn't understand what made the first game tick, or that he somehow became so overwhelmed by having to improve upon the former perfection that he imploded and found no other recourse than to deconstruct the whole thing. Like he knew he couldn't top what he had done before, so he decided to piss in the pool before the fans got to it first. Maybe the Last of Us is one of those things that should have been a one-off, no sequels needed. |
How are they treated? You know they live in a world that isnt all sunshine and rainbows, right? Should they all get a heroic send-off or ride into the sunset and live happily ever after?
I dont know. I like darker subject matters more than others I guess. I like it when things arent predictable or are tied up in a nice bow for me to feel all fuzzy inside. TLOU2 kept surprising me with the narrative. I know people will say that it was all made just to manipulate the feelings of the player. That may be true in some instances, but Im not sure why this is the game that broke the camels back on that. Thats usually what entertainment in general does. I just think people are being a bit harsh on this game. I think it was a breath of fresh air tbh.