By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Fighting games are locked to 60FPS because that's what the measurement of time they use for the animations. You cannot have one person playing the game at 120FPS, and other other person playing the game at 60fps, unless every attack divides evenly between the two. You can't have an attack that's 3/120frames start up, because it's in the middle of 3 and 4 to someone playing 60fps. Which means you would see it a frame later.

You can't react to something faster than 15/60 frames anyway, but I personally doubt we'd see any 60FPS fighters. It could work, but there's a very specific reason they're locked at 60, and any sort of lag renders fighting games unplayable. 30 FPS just kills any chance it has. But, who knows. We've seen 30FPS games before. It's possible to have a 120fps fighter, but, like I said, every frame of animation would have to play nicely with 60FPS, which means every animation needs to be an even number to accommodate the halving when played on a regular TV.