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Forums - Gaming Discussion - Will the next gen let us play fighters @120fps?

DOA/MK/TEKKEN/SC/Dragonball

all these game will be a show in 4k but will we get the smoothest animation and FPS to match PC incarnations?



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The ones specifically made for next gen, probably not since they will enhance the graphics but for cross gen titles with BC and Smart Delivery, there's a chance unless they capped the fps to 60 regardless of hardware and don't want to unlock it.

I would like dem DoA titties at 120fps tho



                  

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CGI-Quality said:
This gen already does that

im talking about matching pc



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4k60 is likely the benchmark they will aim for.

Many may even employ dynamic resolution/frame reconstruction that is sub 4k in order to drive home higher quality visuals and effects, especially later in the consoles life cycle.
But considering that the bulk of displays even in TV land (Even the claimed 240hz panels) are likely 60hz with frame interpolation (Turn that stuff off!)... Well. I just don't see 120fps being a common target.



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Considering the quality of image on most fighters and the power for next gen they could do, but I doubt most noteworthy fighters will deviate from 4k60fps.



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Fighting games are locked to 60FPS because that's what the measurement of time they use for the animations. You cannot have one person playing the game at 120FPS, and other other person playing the game at 60fps, unless every attack divides evenly between the two. You can't have an attack that's 3/120frames start up, because it's in the middle of 3 and 4 to someone playing 60fps. Which means you would see it a frame later.

You can't react to something faster than 15/60 frames anyway, but I personally doubt we'd see any 60FPS fighters. It could work, but there's a very specific reason they're locked at 60, and any sort of lag renders fighting games unplayable. 30 FPS just kills any chance it has. But, who knows. We've seen 30FPS games before. It's possible to have a 120fps fighter, but, like I said, every frame of animation would have to play nicely with 60FPS, which means every animation needs to be an even number to accommodate the halving when played on a regular TV.