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Intrinsic said:
hunter_alien said:
Yeah, I just watched this a couple of hours ago. Honestly, there is a lot more RT going on than I was expecting, though the quality of it is expectedly a bit on the low side. Still, it's obvious that it's a very expensive effect to pull off, so I wonder how will development teams work with it going forward. Still, it's one alternative that they can use, as demonstrated by the UE5 demo.

And that is the beauty and pain of these DF deep dives...

If they didn't do what they did, would anyone of us have even noticed it? Pause frame, zoom into a specific portion of the screen, zoom into RT section of that portion, zoom into zoomed into RT... LOOK!!!! its checkerboard RT!!

:))) True. But it's still fun and interesting to watch their breakdowns. And the fact that checkerboarded RT is a thing is also pretty cool. It just show to me that developers are already pretty creative with the hardware



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