| Fight-the-Streets said: I know, your right but for me personally, it is not really a better situation than back in the PSP/3DS time (leaving out Vita on purpose). I'm a huge Nintendo fan (not a Fanboy) and want to mostly play on Nintendo consoles (1st and 3rd party). The problem is (although, I started to play more on the go) that I predominantly play in front of my TV. From the current gen, besides the Nintendo Switch I also own a PS4 Pro. There's really no reason for me (and for anybody who predominantly plays in front of a TV) to buy 3rd party games on the Nintendo Switch when a) they look and play so much better on PS4, b) have much better online services on PS4 and c) I have no price advantage for an inferior version on my Nintendo Switch, in fact many 3rd party games are actually more expensive. I could ad d) virtually all 3rd party games release on PS4 long before they arrive on Switch (if at all). However, this point is irrelevant for me personally, as I don't have a need to buy games at launch window. |
That's understandable. But the vast majority of Switch owners play do on the go though, so to them, these ports are just as appealing. I think what you want to see is more titles built from the ground up for the Switch. Well there's certainly quite a few available, Ninjala, Bravely Default III, Gal Metal, and various indie titles that are/were at the very least, console or timed exclusive to the Switch. Even if these games do make their way to other platforms, many people will still prefer the Switch versions simply due to the portability.
| In other words to satisfy my gaming appetite, Nintendo actually forced me to buy a PS4 (Pro) and I know there are many many other gamers who feel likewise (instead of a PS4 of course it can be an Xbox One (X) or a gaming PC). I don't think it is a very intelligent business strategy if you force people to buy products from a competitor because you yourself can't satisfy their needs. Of course Nintendo is super-successful with the Nintendo Switch (hard- and software), so the critique seems to be displaced, however, it still leaves a bitter taste... and I as a gamer have nothing from their business success because as a gamer I'm only interested in good games (still I very much care for the success of Nintendo but I guess you got my point). |
Nintendo can't satisfy everyone though. Still, the fact that these ports sell well shows that people do wan to take these games with them, and don't mind waiting upwards of a full year to get them, so publishers keep doing it. And as I said, it's still far cheaper than creating all new custom assets and engines for Switch specific entries in franchises, as the Switch has all the development tools and engines that are on PS4 and XBO, just more limited since it is a mobile device after all.







