| Fight-the-Streets said: What I don't like about the current and next gen is that development costs for games have become too high and require too big teams to make them. Up to the Nintendo DS/PSP generation it was affordable for the 3rd parties to have dedicated teams for these handhelds. It was great to see them having their own quality games and their own quality versions of beloved IP's. Nowadays, however, it is sad too see that for even the mega successful Nintendo Switch, the 3rd party studios only make some ports but have no dedicated teams to make unique games for that platform. Even if the the graphical discrepancy between Switch/Switch 2 is very big in comparison to PS5/Xbox Series X, the Switch/Switch 2 would remain a very attractive console if it would get unique quality 3rd party support from dedicated Switch/Switch 2 teams. (And in return these unique versions still could come out in 4k to PS5/Xbox Series X/PC - it's a win-win situation). |
This isn't true. Development tools and console architecture are far better than the 7th generation. AAA games require massive budgets. But these days, we've got 6 man indie teams doing what would've needed a AAA budget in the 360 days on a fraction of those costs. I wish people would stop using powerful consoles as an exclusive for the lack of "Mid-Teir" games. That's not even remotely true anymore.
Last edited by TheMisterManGuy - on 13 June 2020






