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Pyro as Bill said:
Pemalite said:

Doesn't help that the Switch's ROM cart is actually slower than the Nintendo 64's.

SSD's are flashed based memory.

Just like RAM, you have two options.

Faster memory chips or more memory chips in order to leverage memory transaction parallelism.

The Switch is also CPU limited which is why the CPU boost-mode can assist in reducing load times rather significantly, loading isn't always about the storage side of the equation.

You have Radeon image sharpening.
In the Xbox's regard, they support DirectML which is the Direct X variant of DLSS, I expect Vulkan/OpenGL to roll out a similar feature at some point, enabling it on the Playstation.

So they have similar capabilities.



Running games direct from the current carts isn't ever going to get much faster is it? Gonna have to buy digital or hope for an 'install to disk' option to see load times disappear?

Switch 2 is going to be possible as a home console long before it can be a hybrid. That's fortunate for Nintendo because the only way a home console could beat the (not actually a) hybrid is GPU power, QoL improvements and exclusive games.

Cartridge speed can be way, way, way faster if Nintendo wants it to be. 

Nintendo is not ditching the hybrid concept any time soon, not a chance. The sales speak loudly. 

There are ways to make a hybrid console more powerful discreetly anyway.