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Fight-the-Streets said:
What I don't like about the current and next gen is that development costs for games have become too high and require too big teams to make them. Up to the Nintendo DS/PSP generation it was affordable for the 3rd parties to have dedicated teams for these handhelds. It was great to see them having their own quality games and their own quality versions of beloved IP's. Nowadays, however, it is sad too see that for even the mega successful Nintendo Switch, the 3rd party studios only make some ports but have no dedicated teams to make unique games for that platform. Even if the the graphical discrepancy between Switch/Switch 2 is very big in comparison to PS5/Xbox Series X, the Switch/Switch 2 would remain a very attractive console if it would get unique quality 3rd party support from dedicated Switch/Switch 2 teams. (And in return these unique versions still could come out in 4k to PS5/Xbox Series X/PC - it's a win-win situation).

Think the days of that "mid-tier game specifically made for one lower end hardware" are kind of over (the Wii used to get those). 

There's very few of those on the current Switch, like Octopath Traveller and Bravely Default being two of them but even companies like Capcom have given up on doing that (the Wii used to get specific Resident Evil games for example, not this gen for Switch).

The Switch honestly is not very far off from being able to run XBox One/PS4 titles reasonably comfortably. If it could actually run at max clock (500 GFLOP docked) and get a 50% boost undocked ... likely most/all PS4/XB1 games are doable. The other thing Switch 2 is likely to benefit from is increasing storage size ... in a few years 64GB, 128GB carts will be affordable in the way 16GB and 32GB are today.