JRPGfan said:
Wman1996 said: I think 4K resolution (docked mode) for certain games and video streaming is the best we can hope for. Ray-tracing, 3D Audio, and the really complex AI possibilities are almost completely out of the question if Nintendo wants to balance battery power, cooling, and pricing.
Basically think of a PS4 Pro. That's about the best I can see Switch 2 performing docked, maybe slightly better or worse. It won't be as capable as the Xbox One X, and nowhere near the level of the Xbox Series X and PS5. As for the controller, it doesn't need triggers on the level of the DualSense. But how about analog triggers again (absent since GameCube), a headphone jack, and speaker/mic. |
I dont think its reasonable to expect a Switch 2 to be close to a PS4pro (straight 1440-1800p, and a few 2160p games). Its too power hungry to get down to 25wattage range of the Switch.
I could see maybe 1080p + DLSS to upscale to 1800p-2160p (4k) in certain games. That might be possible with a newer switch when docked.
Ray-tracing is extremely demanding for what visual improvements it brings. So its probably not something you want to focus on, with a system that is already constrained. Ei. its wastefull (for a smaller system), so unlikely to be used.
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DLSS can upscale to 1440p from just 576p resolution just fine, rendering at 1080p even is a waste.
For a Switch 2 to not be even PS4 Pro level with DLSS means that the Switch 2 is less powerful than the current Switch is relative to the PS4/XB1.
The current Switch only runs at 11 watts ... it can run games like Witcher 3 that require what? 100+ watts?
25 watt Switch 2 would be a beast, shit a 25 watt version of the current Switch (dual Tegra Mariko processors I guess?) would run pretty much any PS4 game without much fuss.