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goopy20 said:
EricHiggin said:

Nah. Devs will just target the lowest common denominator. So the PS5 SSD advantage will mean nothing, along with the XBSX GPU advantage.

I wonder how this might change the marketing scheme's going forward?

Maybe that's true. But you also have to consider that if the ps5 really is so much easier to develop for and we're seeing the same or even bigger gap in install base as we're seeing with ps4 vs Xone, 3rd party developers will probable be lining up to make ps5 exclusives. Games like GTA and COD are always going to sell on Xbox too, but look at games like Monster Hunter World. It didn't even sell 1m copies on Xbox and over 4m on ps4.

gergroy said:
https://www.ign.com/articles/ori-ps5-xbox-series-x-resolution-load-time

Here is the ori developers thoughts on this stuff. I don’t really take too much stock in it, as I’m guessing their studio will remain Xbox focused (so agenda), but basically he lays out what he thinks. Ps5 first party games won’t have load times, but third party still will. Third party games will have better resolution/frame rate on Xbox, shorter load times on ps5.

As per this dev, if third party will only bother focusing on the lowest common denominator, then the PS5 SSD won't be a benefit, but neither would the XBSX GPU. So either both boxes have certain higher specs for nothing, other than for first party titles, or those specific advantages will be put to use by third party in some instances.