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Vodacixi said:
javi741 said:

I think Youtuber Arlo made a good point on why Nintendo is taking so long releasing retro games and why they're releasing them in a subscription service instead of charging for individual games. Nintendo wants to use the NSO subscription as a long-term revenue stream and likely is taking so long releasing games to hype up the service for each release and keep subscribers hooked by anticipating new releases and drip feeding them games they've never experienced.

If Nintendo were to offer their entire back-catalog of games from the start, it's possible that within a year the subscriber could have experienced all the games he wanted and might not be inclined to subscribe to NSO for multiple years since he doesn't feel the incentive of spending a yearly amount to experience games he's already experienced within his first year of the service. What gives some evidence to this is Nintendo revealing SNES games as part of the NSO subscription a year after NSO started when Nintendo knew many users' NSO subscription were going to expire on the 1 Year Anniversary of NSO, so to keep subscribers hooked they revealed SNES games.

Unfortunately, it's likely going to take years for the Switch to get Nintendo's entire back catalog of games, Nintendo's going to is trying to keep subscribers hooked by revealing a new console's catalog of games that subscribers haven't experienced yet, and Nintendo is gonna do this yearly.

That would be ok... If they actually put interesting games consistently. It's been half a year since the last actual good first party title on NSO on either NES or SNES.

Nintendo is doing an awful job if their plan is to keep people paying for classic games. 

I think a major reason why we aren't seeing more classic first party games, and why Nintendo likes to slow down the more it runs out of older systems and gets closer to GCN/GBA/DS is that it wants to make sure that it saves those games in case it greenlights a port or remaster of them to sale as a standalone retail version or in a collection.

I can name plenty of counter-examples of Virtual Console games eventually getting remasters/remakes/collections, but I chalk that up to Nintendo of a few years earlier not knowing what Nintendo of a few years later would want to do, not to mention that remaking games that are around a quarter century or older at this point can be considered a completely different experience.

Why give out Super Mario Sunshine for the cost of a subscription when you can up-res it and sell it at $40 USD, remake it and sell it at $60 USD, or include it in a collection?