| Jumpin said: It wasn’t until 1997 that PSX became the leading console. And much of that had to do with Nintendo suddenly cutting support for the SNES, which probably should have been more of a wind-down. 1996 was a big year for SNES, and then there was nothing. It makes me wonder if Nintendo ordered third parties to stop supporting the SNES in early 1997 (even earlier, end of 1996 in the US). The PSX and were was also the more interesting and compelling platform, as it didn’t have the perceived limits of the N64 and GameCube. Also, PS2 has a killer app with Grand Theft Auto 3 and the series that followed. Interestingly enough, from one of Nintendo’s former Dream Team second party Devs DMA (Space Station Silicon Valley, Uniracers, and Body Harvest) who Nintendo effectively kicked off the team during the N64 gen. I think PS2’s sleek look also helped it against the ugly Xbox and GameCube designs. PS3 failed for against Wii for kind of similar reasons. Wii was sleek, compelling, and had a high volume of games compared to its competitors. On top of that, the competitors were too expensive. Sony was saying things like “People will pay this expensive price because they will want to in order to play our games.” And while some did, most bought Wiis and DS Lites instead. Anyway, I’d say that Sony’s dominance has ended with the release of the Switch, as Switch has been the top console of the market for a while now, with the PS4 only occasionally catching up. Again, PS4 got lucky that Nintendo screwed up so badly with the late Wii generation and throwing support instead behind another monumental fuck-up: the Wii U. |
Nintendo has been known for borderline draconian practices to both consumers and developers since famicom era, especially during the 8bit and 16 bit era including high licence fees to developers, limitations on what they can make in terms/censorship, certain features such as wii virtual console not been released in a lot countries in asia, 3ds released in Hong kong with region lock and only 55 games released, combination of this practices (as well which you mentioned above) as causes some developers to limit nintendo games development, nowadays they are more friendly towards 3rd party developers and consumers to a certain extent.







