COKTOE said:
Giving a company a more attractive business deal, with more opportunity for success, isn't "money-hatting". That same misconception could be errantly applied to all PS1 third party support, because PS1 introduced lower licensing fees across the board compared to Nintendo. Asking for less of a cut, does not, AT ALL, equate to "money-hatting". To say nothing for the inherent benefits of cost reduction the CD medium provided over carts. There were reasons why so many 3rd parties went to PS in that era, and most of them didn't involve direct payments from Sony. Also, you're saying "Sony gave Squaresoft a vastly reduced licensing fee" on FF VII. Vastly? The fee was already low. I'd appreciate a source on that to see how much it was reduced from the standard percentage. |
Like every game this gen that didn't appear on X1 or Switch was accused of being moneyhatted by Sony simply because the dev or pub thought that would make more money. Even if Sony never gave a cent to them.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







