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mZuzek said:
curl-6 said:

Yoshi runs at a quite stable 60fps. Yeah yeah it's dynamic 720p, but that's what excellent material shaders at 60fps costs on Switch, it still looks great. The Vanishing of Ethan Carter, Hellblade, and Dragon Quest 11 also show strong performance on Switch with UE4.

Yoshi has good framerate, but the dynamic resolution isn't something you'd expect from an exclusive like that, the Switch has better looking games at locked 1080p/60fps.

I can't speak for those games you mentioned. Had no idea DQ11 was UE4 in fact, I'm surprised because I've only ever heard positive things about that one. My experience is more stuff like, um, Bloodstained.

Yoshi's materials are a lot better than any of Switch's 1080p/60 titles; UE4's shaders prioritize quality over speed so they don't come cheap.

And yeah there are some bad eggs like Bloodstained and Ark, unfortunately, but I feel like the likes of DQ11 and Ethan Carter prove UE4 can produce great results on Switch. It's more down to the developer than the engine.

In the case of Outer Worlds, in addition to the game being very demanding (It can drop below 30fps at 720p on PS4) Virtuos were spread pretty thin as they were porting this at the same time as Bioshock, Bioshock 2, Bioshock Infinite, and XCOM 2. I feel like they bit off more than they could chew a bit in terms of how many games they could tackle at once.