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AngryLittleAlchemist said:
I can't help but think it's a little funny that Monolith Soft get so much praise and glorification for helping optimize Nintendo's games when they don't even polish their own games very well. It doesn't seem like it will be the biggest deal in the world, and I doubt the resolutions will hit lows as often as in Xenoblade 2, but a decent amount of the textures are apparently still low res. In 2010-2012 at least a decent chunk of Xenoblade's playerbase were gaming on CRTs, I know I was. This is probably the worst version in terms of resolution to pixel ratio possible. Will it be the best looking version? Yes. Do I think games tend to look noticeably worse at 720p or less, even on a system like the Nintendo Switch? Honestly, yes.

I find it funny that one of the games they keep getting compared to for optimisation, is Breath of the Wild-- a game they had to devote resources to help develop.

I'm not sure why it's suddenly imperative to criticise them for two games (not including Torna) released in the first 3 years of a system's life, both with short dev cycles, both likely on short notice, but I just hope you all remember your criticisms for Monolith going forward.

Whenever Monolith release their new long term project, and whatever state it releases in, I just hope you're all keeping this same energy.