Mar1217 said:
They remade the game with the modified XCX engine and modeled environments that used billboarding techniques previously. They wanted a game that look on par with the other games on the console. Upscaling the previous version would have just showed how poor the old one look. Going for graphical fidelity was the right choice in this case. |
But looking at what other games achieved graphically would you say this game is on the same standard?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."