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CGI-Quality said:

Well, here's an idea of the exact type of quality you'll get by Jan 2022 (yes, mark it)...

Remember what I said about instancing? 4K? High poly count (8.7m polygons here)? That is a scene I rendered using all of the game engines I could while incorporating everything I've explained since 2018. This is the typical look for an open-linear game in the next generation. So, think Tomb Raider, Uncharted, or Gears of War... This is much like the Epic UE5 demo, but the character is of higher quality (quality you can expect the PS5 and Xbox Series X to pull off). All of that environment is explorable and expansive, even though it's not quite open world. 

☼ Assets from CryEngine, Unreal, and Zbrush
☼ Character was built by me, environment by a colleague
☼ Raytracing: The Sword Reflections, GI, and Self/Soft Shadows

When the first PS5 exclusives are shown off, come back and compare. Hint: You're welcome :)

That looks great! Would love to see some footage of it :) 

In any case, the tech demo seems totally doable when you consider it took 24 people just 6 months to build it from scratch. Not sure how much GB's the demo was, though, and I'm guessing they showed off streaming 8k assets more to show that it is possible rather than if developers actually should. I bet studios will be outsourcing a lot of assets creation and the end credits of next gen games will look like a Marvel movie.