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Conina said:
goopy20 said:

I think, not having to scale assets, will benefit developers of all shapes and sizes. It will be great for Indie developers working with a limited budget, but AAA games should also benefit greatly on the creative side. Just having a massive leap in assets variation alone is going to be a major game changer and should make for much more interesting and immersive world design. 

Not scaling down assets in advance will probably also let the file sizes of games explode.

Unfortunately Epic games didin't tell use, how many GB storage space were necessary for that 9-minute demo on the PS5 dev kit and how much nessesary storage space we can expect for a full-sized 20-hour AAA game with unscaled assets.

This is more in relation to models and poly counts though? Pretty sure its the textures, Audio and video that take up all of the space in game files.