By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:
Salnax said:
Please leave any thoughts or comments regarding this information.


A good game is likely to sell more, more drastically so at the high end.
A series that belongs to a franchise or has a new installment, is bound to carry on consumers on to next game.
A niche (something others arn't doing) can lead to higher sales.

Thats alot of work you did, just to reach conclusions, most of us would have assumed to be true anyways.

*edit:
Your "highlighten series" are the intresting stuff.

Showing that better scores/games dont always get more sales.
I think some of that could be "trust", you buy that first game play it, and recammend it to everyone else around you, and when the 2nd game comes out, it sells more (even if it reviewed worse). You can "pull" stunts like that as a game studio, but in the end it bites you in the arse. Unless quality goes up again, sales in the series will just keep declineing (I believe). Goodwill can basically assure a certain level of success.  You cant make 1 great game in series, and the latter releases keep getting worse, without in the end sales dropping.

It's common knowledge that good games sell more than bad games, but to what degree and at what levels of "good" and "bad" are more ambiguous. Even if the broad strokes of the conclusions are obvious, the details were rewarding to me in their own right.

As for the highlighted series, I did my best to only mention series that had multiple iterations to compare on just the 360, and even then I didn't mention a few series where I couldn't make any interesting conclusions.



Love and tolerate.