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The "wait for years to have better hardware argument" is non-sensical.

For starters the PS5 and XB2 are not magical unicorns. The RDNA2 architecture they use is only now catching up to Nvidia chips from 2 years ago. AMD seriously lags behind Nvidia. Nvidia Ampere (which a 2023 Nvidia chip would likely be based on) will still be architecturally better than RDNA2, so as long as the chip is Ampere based it will have the architecture that's better than what's on RDNA2 chips. There is no point in waiting for Orin based chips to have better architecture than RDNA2, Ampere will already do that without much fuss. 

The Switch 2 chip really would only need to be about the same to the PS5 as the Tegra X1 was to the XB1 circa 2015.

If it is and you add in DLSS 2.0 or 3.0 implementation, the Switch 2 becomes basically effectively 3-4x more powerful because it only needs to draw 1/4-1/15th the pixels is some cases.

If DLSS had been available on the current Switch, it would be able to run PS4/XB1 games no problem.

The issue with waiting so long is third parties invest too much into PS5/XBSX/PC's pipeline that those systems become their focus, they're not going to care that much about a platform that is starting way back at 0 in 2024 when PS5 is well past probably 50 million units by then + whatever XBox has.

The current Switch can actually handle a lot more PS4/XB1 ports, devs just don't want to bother with it because the PS4 + XB1 + PC userbase is so far ahead and they don't want to change mid-cycle that much. Timing is as important as hardware, if you wait too long developers have already made their bed for the generation and are not going to be as amenable to including something else. 

Last edited by Soundwave - on 15 May 2020