DonFerrari said:
You are comparing Soul Calibur to "most of PS2 library". Which in essence again is picking a very close and controlled environment of a fighting game and comparing to the biggest open world and everything in between. If you had just done something like "SC vs Tekken 5" or similar comparison that would at least make sense. Next should we compare FFX during CGI on PS2 versus Code Veronica in DC? The problem is that performance and hw aren't opinion, they have the hard numbers. You just like DC more so you try to favor it in comparison. There aren't many games that would look better than FFX on GC or Xbox, but that doesn't mean both weren't considerably more powerful than PS2. |
My contention was only ever that while PS2 is naturally more powerful as a system that released over a year later, DC can hold up impressively well as it was so capable for its age.
Xbox though benefited from advances in shader technology that arrived too late for both DC and PS2 and made a significant difference to graphics.
Like DC, PS2 could still hold up in its own right. The difference made by programmable shaders though made PS2's overall graphical makeup look more similar to DC than to Xbox.