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RolStoppable said:
Very much. The leap from the Wii U to Switch was massive and if it hadn't been that way, I would have skipped the console.

I respectfully disagree. The 3DS to Switch was massive (only mentioning this because Switch is a hybrid). Even looking at 3DS and Wii U is of course a massive difference. But the Switch seems like a mid-gen upgrade (like a PS4 to PS4 Pro) to the Wii U on a specs level. It's about Wii U-level in portable mode, maybe a little better. And then it is undeniably superior to Wii U in docked mode. 

In a sense, Switch is kind of like the GameCube to Wii all over again as far as specs go. The Wii was basically just a clocked-up GameCube with more memory.

Switching gears, I think the reason the graphical leaps seems to be diminishing returns at this point is due to several factors. Frame rates and resolutions have been a bigger deal in console gaming from the 7th Gen onward than they ever have been. It takes a lot more processing power to run most games at 4K 60FPS. In the past, graphic fidelity itself (and memory for bigger worlds) was a big focus. Now it seems to be on resolution, frame rate, online fidelity, AI, and the like.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima