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curl-6 said:
Soundwave said:

Yes it is that simple for lower end projects like a 2D Kirby or something. 

PC developers make games for like 10 different profiles with no fuss, virtually all modern games are designed to scale to different hardware and wildly so ... look at games like Monster Hunter World and Resident Evil 2 Remake are able to run on hardware as low as GPD Win which is weaker than a Switch with no developer optimization. 

The lower rung games would be the ones that play on the new Switch. Switch 2 can have specific games that only run on it, but the point is the Switch 1 games will all run on Switch 2. This wasn't doable on the 3DS ... games like Metroid II Remake were 3DS only because it's a completely different architecture. But lets say in 2024, Nintendo decides to do a Super Metroid remake on Switch ... hell yes that will be able to run on Switch and likely enhanced to higher resolution without a fuss. That will be a difference for sure. 

It's more like making a game for PS4 and PS4 Pro in that sense. FF7 Remake runs just fine on the PS4 Pro, it just runs the game at a higher resolution, it's not as if they had to rebuild a second version of the game to have it run on PS4 Pro.

Switch 2 owners in its first 1-2 years are predominantly going to come from existing Switch 1 owners who were early adopters to that system (buyers in 2017, 2018). There's not going to be that much overlap between a $350 system and a $200/$149.99 Lite version. The people who buy a system in year 6/7 are completely different from early console adopters, they're not buying a system for $300-$350 no matter what. 

None of this necessitates replacing Switch in 2021 though, you're still losing millions of potential Switch 1 sales by rushing out a successor while it's still in its prime.

I have to agree with Rol, it really feels like some folks don't want Switch to have a full lifespan and are grasping for excuses to replace it prematurely.

2021 obviously isn't going happen, that's just nuts. 2023, sure. 

But really Nintendo has basically already shown everyone a phased transition in plain sight. 

The 3DS receiving basically 20 Nintendo published titles (not counting 3rd party titles published by Nintendo like Yokai Watch) in 24 months after the Switch came to market, the last being Kirby's Extra Epic Yarn in March 2019 ... so two years of continious support post-Switch.  

By contrast the DS received 5 Nintendo published titles after 3DS came out in Feb. 2011. They Wii got 0 after Wii U released. 

I think Switch - Switch 2 will be similar to that taken to an even further level because whatever project Nintendo does for Switch 1 (say Super Metroid Remake as a hypothetical example) ... that game can also be shared with the Switch 2, the 3DS couldn't do this with Switch (Metroid II Remake is 3DS only). 

I could see the Switch getting even 3 years of support after Switch 2 launches and 30+ titles. They already did 2 years + 20 titles for 3DS, there a lot of smaller scale games that could be made to work on both ... Advance Wars, future Ring Fit titles, 2D Mario, Pikmin (is Nintendo really going to want to spend a PS4 tier budget on this game?), Zelda: TP HD, Zelda: WW HD, Zelda: OoT + MM HD, More Clubhouse Games, Zelda Musuo, Cadence of Hyrule 2, Snipperclips Next, Punch-Out!, Style Savvy, more Pokemon and Fire Emblem even (these can run at 4K on Switch 2 and still look very sweet), an Animal Crossing spin-off like Home Designer was, etc. etc. etc. 

As long as Switch 2 has big guns exclusive like Mario Kart 9, Splatoon 3, the next Zelda after BOTW, the next 3D Mario after Odyssey 2, third party games like Monster Hunter World 2, Resident Evil 4 Remake, etc. the Switch 2 won't have issues selling. The Switch 1 will just transition to serving the budget consumer, entry level consumers like kids. 

Last edited by Soundwave - on 09 May 2020