| Soundwave said: The NES had two real Mario games, Super Mario Bros. 1 and Super Mario Bros. 3. Game development cycles being longer just means you have to plan better and be on the ball sooner, but it's not like the NES/SNES actually had that many more Nintendo games. The SNES had only one real new Mario game, one Zelda. I mean some of the release schedules Nintendo had in the 90s was hilarious, like in '93 they released Star Fox in spring and basically nothing else but Mario All-Stars and NHL Stanley Cup as major titles for the rest of the year. It didn't matter as much back then because there was so much more 3rd party content that could push the system. |
Some solid counterpoints. I particularly like the point, if im understanding correctly, that blaming dev cycles can be viewed as strategic obstacle to overcome (COD as much as I hate the series is a good example) as opposed to a scapegoat crutch to lean on.







