By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
Otter said:

I think they have legit reasons to be stubborn at the moment, its why whole teams are required to port some Switch games. Next gen I don't see it being so diffucult. March 2023 isn't so bad, when pple said 2023 I was first imagining holiday. But as you said if you're going to do march 2023, you might as well do Nov 2022. The only reason why Siwtch launched in 2017 instead of 2016 was because of software wasn't ready.

I don't really think they do. Western studios seem to be more willing to take a chance, but Switch is completely dominant in Japan. 

What's the rationale for something like Soul Calibur VI, which isn't even that demanding of a game, not getting a Switch version?

And it's not even like Namco has a bad relationship with Nintendo, lol, they co-developed Smash Brothers on the system itself. 

I mean i can understand it more, it could make business sense for them to port to Switch and its well well within reach but it does take notable effort. For example Mortal Kombat required a whole separate team to port it to Switch. Demanding is a tricky topic because a poorly optimised game may not look impressive but be quite demanding. Soul Caliber for example runs at 720p on Xbox One, that won't be an over night port to the Switch. 

As we've in few PS5 games shown so far, many devs don't really have the resources or ambition to yet to capitalise off such powerful hadrware. We're looking at PS4 quality games running at max settings, which is why I think even the lazy devs will port these titles to Switch 2. I think a lot of PS5 games will have a lot of CPU room to spare too.