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Hiku said:
LatiosGames said:
in my book their is a commercial failure below 1 mill commercial eh (it did fine just not the biggest money maker)1-10 million and the commercial success which is 10 million to 20 million and then after that it is a run away success. 

A game that cost 50 cents to develop, and sold 1 million copies, is a bigger commercial success than a game that cost 100 million to develop and sold 10 million copies.

I'm exaggerating the figures, but the point is that a lot of other factors aside from total sales go into whether a game is a commercial success or not.
Development and marketing budget. Logistics, licensing, DLC/microtransactions, etc.

LatiosGames said:
The reason why i see it is well a lot of companies strive for the 10-20 million group (the big ones do)

Only a handful do. Most big companies are not in that range.

Or do you consider let's say Capcom a small company? They've been one of the biggest names in gaming since 1987, and it took them 30+ years to get one game to break 10m. Monster Hunter World is their only game to have done that.

So to me when I hear that 10m is some sort of minimum bar, it doesn't sound realistic.

i know that it used to be that way but in today's world when as the classic we expect this game to sell 5 million copies day one and it takes several months to even make that day one goal. it was either a resident evil game or a silent hill game that story goes with and while there are some like capcom who are big studios but their games are dedicated to a select group of people and so those companies who have those types of franchises don't set those high goals because other than dedicated fans you wont get that many more people if you do yay you got more money and possibly more fans.