Hiku said:
A game that cost 50 cents to develop, and sold 1 million copies, is a bigger commercial success than a game that cost 100 million to develop and sold 10 million copies.
Only a handful do. Most big companies are not in that range. So to me when I hear that 10m is some sort of minimum bar, it doesn't sound realistic. |
i know that it used to be that way but in today's world when as the classic we expect this game to sell 5 million copies day one and it takes several months to even make that day one goal. it was either a resident evil game or a silent hill game that story goes with and while there are some like capcom who are big studios but their games are dedicated to a select group of people and so those companies who have those types of franchises don't set those high goals because other than dedicated fans you wont get that many more people if you do yay you got more money and possibly more fans.







