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1.SNES(Had the mixture of quality and quantity of 3rd Party Support)

2.NES(Nintendo's monopolistic business practices made Nintendo have pretty much all the 3rd Party Support, I don't think the NES games are have as much quality like SNES games do)

3.Switch(Nintendo pretty much has all the indies and JRPGs on their system while getting support from nearly all developers, getting ports of older games and even next gen big hitter ports are common on the Switch now, as Nintendo pretty much has every major 3rd Party Franchise on their system, it's close between the Switch and the gamecube though)

4.Gamecube(The Gamecube had pretty good third party support as it got most of the major 3rd Party Franchises and even some exclusive 3rd Party games like RE and the Sonic games, however it missed out on some big ones like GTA and some sport games like 2K, and it didn't have a huge quantity of games like the other platforms)

5.Wii(The Wii had a lot of 3rd Party support but it was mostly shovelware and don't really consider it legit 3rd Party Support, Nintendo missed out on most major multiplats with the Wii)

6.N64(The N64 was pretty dead with 3rd Party Support, most developers didn't want to put the time, money and resources to compress a game to work on the N64. As a result the N64 had one of the smallest game libraries ever for a major console maker, only 300 games, it was mostly a first party system)

7.Wii U(This one is obvious, no developer wanted to develop games for a system difficult to develop for and that no one brought. The Wii U during it's entire lifecycle went 20 Months without one Physical game released, as nearly no one but Nintendo was supporting it.