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Both systems are similar, so debating on specs now is pointless. This is what matters going forward:
1. Understanding and taking full advantage of system architecture
2.How great the game engine is and how effeicient it is used on the system developed for. Also updates and improvements to Engine going forward
3. Budget allocated for the game
4. Time constraints and whether the design of the system and given features allow for quicker development hence more features and stuff added to game, more time to polish. We will see what the ssd for example does for both going forward.
5. Ambition of the game director and making the dream game.
6. talent of the design team, artists, programmers working collectively for a stand out product.