Mar1217 said:
Just look at the total sales of physical copies in certain medium like here, with video games, in a good chunk of cases physical sales alone are sufficent to surpass previous sales numbers that were solely physical at some point. You just looking at this whole thing from the ratio perspective alone while it certainly doesn't give the whole picture. Digital sales have been more acting like an aditive to the total of potential sales. They're not mutually exclusive. |
https://www.vgchartz.com/yearly/2010/Global/ - https://www.vgchartz.com/yearly/2018/Global/
- 2010 = 630M physical games
- 2011 = 608M physical games
- 2012 = 471M physical games
- 2013 = 472M physical games
- 2014 = 444M physical games
- 2015 = 416M physical games
- 2016 = 363M physical games
- 2017 = 299M physical games
- 2018 = 317M physical games