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Chazore said:
I feel like the number of mobile titles hasn't stopped. Mobile dev cycles in general are nowhere near as tedious and as long as core games are. Mobile dev teams aren't also composed of hundreds of staff either, so the stay at home communication path, that is currently in effect, won't slow down mobile development as much as it is for big AAA games on consoles/PC.

All we're seeing right now, is core games either being delayed or put on the back burner for the time being. I've not really heard much of the mobile gaming division slowing down as much, or announcing delays/difficulties like we are currently seeing for core and AAA games.

I do not think, that after this is over, that core games will dwindle. If anything we'll see them pick up speed, once the pandemic has run it's course. Mobile games on the other hand, will continue speeding along like they always have.

Don't forget, some indie games are semi-easy to make, but mobile games for the most part are easy to churn out, and on a monthly/yearly basis (seriously, the amount of copy cat mobile games on the market is insane as hell).

That being said, I do not think console/PC gaming will go away anytime soon, certainly not because of a pandemic, though big publishers and some studios are going to have to realise that the general economy isn't going to be well off during these hard times, as people have lost their jobs, their lives and general stability of life, so buying those big or middle games will not be on their top priority lists. I feel like those pubs/studios will have to adapt to the general economy and price accordingly, in order to not make a big loss, during this worldwide pandemic. IF they price accordingly, people will still be able to afford those games en mass, and at the end of the pandemic crisis, those studios/pubs can came out of this on top, instead of a loss.

I see little reason to think there will be problems on the developer side.  Those people can still work, for the most part.  

I'm more interested in what's going to happen on the consumer side.  How do changes in where people spend their time affect how people play their games?