Mar1217 said:
The voucher program was a limited offer to Nintendo Online members first which isn't even covering half the sold market. Then you still need to buy the thing. Which I doubt the numbers were overwhelmingly great since Nintendo back off the offer in most region already. It's influence is a marginal print. As for your last claims. First, the Japanese market which is what I am referring my first post with, isn't still wild in the adoption of digital video games on Nintendo console market. Most of the digital sales numbers confirmed the drop digital adoption after the first few weeks of release. It drops fast which means in the long term. The digital ratio actually loses ground against physical. Lastly, I'd be interested to know the names of these two 1st party Nintendo games with a digital ratio of 40% and where you found that info. |
Yeah for digital ratio I do agree it’s much higher within launch than long term. Ex of this is Smash. I’m mostly talking about the launch for the titles
as for the 2 titles it’s Fire Emblem and Astral Chain. I don’t have the source for that (someone could help?) on me but it was discussed on resetera going by sales/sell thru/shipments.
that’s how we got estimates for smm2 (20%) and more