By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
Jumpin said:

Although what you described IS a remaster.

The intention of a remaster is to update a game for a new generation. It is basically the replacement of old assets such as outdated code/engines and art, but replicating the original experience as closely as possible.

A Remake is a completely new game based on the old one, and while it may follow most or all of the scenarios and redo scenes, it's mainly doing this as a homage to the original, and doesn't aim to replicate the old experience as a game. Remakes include new design, new direction, and occasionally a new genre. Examples of remakes include Goldeneye 007 Remake, Resident Evil Remake, and Final Fantasy 7 Remake.

What you just did here is mix up Remakes, Remasters and Reboots because the industry mixes up terms when they like, Goldeneye and FFVIIR are reboots as they go down a different direction to the original games, XBC and RE are remakes because they remake the original game while staying true to it even if its the same a remake doesn't have to be different from the original. A remaster has always been just a port of the original version to a modern console with little changes other than slight touch ups an example being TLOU on PS4 or RE3 on Dreamcast where it's the same version just on a newer platform.

Just to expand on this, a Remaster reuses everything from the original release, the engine, the assets, everything. It just reduces or removes the compression on audio files, textures, and the like to give it a much cleaner sound and look.

A Remake, as the name implies, remakes the game in a new engine, and generally all the other assets (save maybe soundfiles, especially speech if the original actors are not available anymore) are recreated from scratch, but otherwise keeps everything like in the original.

A Reboot is when one remakes a game and then goes off on tangents where the original didn't go. This may be just to fill plot holes from the original, but also to tell a different story or bring a different outcome at the end. It may also be used to fill more stuff into the game that hasn't been there originally, but that part doesn't influence the main story.

As such, FFVIIR is more a reboot than a remake, but with one clear distinction I left out: A reboot means you build further titles around that game, as it stops the original story and restarts it with this newer version. And here we'll have to see what SE will do with it and the countless spinoffs of FF VII