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Pemalite said:

DonFerrari said:

Small correction, Cerny confirmed some data on the Spider-Man was duplicated over 100 times on the HDD. They were very splicit that game size would be reduced with the SDD solution.

Got a source?

EricHiggin said:

25:00 - 26:26

Cerny does say 'discreet GPU products around the time PS hardware comes out'. That would likely mean SmartShift isn't one of them as it's already out.

Seems Cerny is stating that they bring forth "concepts". - AMD actually builds and invents the tech.
We actually saw that with Graphics Core Next when Sony pushed harder for higher ACE unit counts... Which assisted heavily with asynchronous compute.

DonFerrari said:

The only question on the sprint all day is how thrustworthy Cerny saying the system was designed to be always in boost mode and that it won't overheat, power consumption is always the same and the heat is already covered. Just that it will have some small percentage trade-off between the load on CPU to GPU (to save like 10% power on small decrease of frequency).

Also the other aspect that needs more detail on the architeture is how much the extra frequency will help PS5 against the choice for less CUs.

We simply don't know yet.

I don't know if I would say he was super clear, but he definitely implied games would be smaller due to not having to duplicate data in the presentation. This might be a bigger deal than it seems with only an 825GB raw storage space.

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Yes, I would assume AMD does the overwhelming majority of the engineering and design. We'll have to see if SmartShift is a feature in big Navi cards that are supposed to be coming later this year. Cerny seemed to be hinting there's something worthy in RDNA 2 thanks to SNY.

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The leaks have existed for some time that 2.0GHz was supposed to be the peak. There was a rumor/leak not all that long ago that SNY had upgraded to, or decided to go with a pricey high end cooling solution. It's possible they got fairly solid info on XBSX and decided to push PS5 clocks slightly beyond where they were initially planned to be capped. Could also be why the talk was promoted, since they may not have final hardware yet. The shell may need to be slightly redesigned or increased in size. They would want to test plenty with new shells to make sure the heat dissipation and sound levels are acceptable before showing it off. Could also just be marketing tactics, since PS4 wasn't shown early.

Last edited by EricHiggin - on 20 March 2020

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