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Azzanation said:
LivingMetal said:

Why start "this gen?"  Why not start since Microsoft acquired Bungie with the original Xbox when Alex Seropian left Bungie after creative differences?  And the rest of history as Runa216 already covered some of it since you make it so easy.  Also, Mojang makes more than just Minecraft, but employees were irate after Microsoft required them to concentrate on Minecraft.  Rare was used to push Kinect, not allowing them to continue a legacy they build with Nintendo.  And you have more developers who once worked exclusively with Microsoft and are now also working with Sony, but NOT the other way around such as Epic, Bungie, Remedy, Valve, etc. with projects outside of Microsoft's control.  Why do you think that there has been a more variety of titles for the PlayStation platform than the Xbox?  It's because Sony purposely allows a far less tighter control for those developers to make games that want and not heavily demanded by Microsoft in ALL GENS.  But you had to make it "this gen" to shape your narrow field of view of justification.  You're not fooling anyone but yourself. 

Why not include other gens?

Umm because that matter has been resolved. Meaning that they give creative freedom to devs. 

Honestly why are you trying to twist. We are talking about current not what MS was doing back in the DOS days.

Textbook Strawman! We don't need to go back to the DOS days, and exaggerating the timeframe like that in order to make your point does you no favours. The history of Microsoft over the last two generations has not been good. They did some great things with supporting indies on their platform in the early years of 360, but beyond that their stuff has been homogenized and anything that doesn't fit their mold is cancelled or not given the support it needs. This is drastically different from Sony's wide berth of creativity between their development teams. 

That is why people think Sony having Castlevania, Metal Gear solid, and Silent Hill would be a good idea. They're more likely to say 'hey, Kojima! Here's 100 million dollars, give us a Silent Hills game' than Microsoft would be...becuase they've done things like that with Kojima in the past. Once again, I refer to you Death Stranding. That is one hell of a weird, off-kilter piece of work from a true auteur. That sort of shit would never fly with Konami today (maybe in the 90's?) and certainly not with Microsoft (who mostly focuses on multiplayer and online functionality)

Actually, holy shit, I think I found where this goes wrong. Microsoft is up there with Ubisoft, Activision, EA, and other developers like that. you know, the big third party ones. Most of their stuff has a similar look and feel and style, leading to redundancy. too much trend chasing, not enough unique, singleplayer stuff (And even the singleplayer stuff is kinda generic). sure, there are exceptions, but those are few and far between. Again, Shooters and racers and gritty realism. 

Microsoft has a clear aesthetic, as does nintendo (Bubbly, toony, stylized fun), but I don't think Sony does. you're just as likely to get LittlebigPlanet and Ratchet & Clank as you are Uncharted and God of War. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android