I wonder if SmartShift actually came from SNY. Cerny mentioned that some SNY stuff ends up in RDNA period if AMD see's use in it elsewhere, and AMD has already said it will be using that tech for Laptops/PC's earlier this year.
I don't remember reading or hearing anything about SmartShift for XBSX though, and if it originally came from SNY, well. Could that explain why it's not in XBSX and why PS5 has variable clocks while XBSX has locked clocks? Makes me wonder about Vega RPM and how Pro had it but not XB1X.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







