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Trumpstyle said:

Guys this doesn't disprove github, there's nothing in there about the gpu being Navi 10, this is just a random assumption some people have. Same as either being rdna1 or rdna2.

Amd confirming PS5 is RDNA2 and that the architecture has clock improvements actually make github more possible as 2ghz looked hard even if they were using Tsmc 7nm EUV. They also comfirmed that RDNA2 has ipc gains (Perf/ghz).

As Github brought Oberon back from the dead another idea of mine is back from the dead. That it's possible that no insider actually knows the TF number for PS5, that they or their sources are guessing it based on game performance from the gpu inside the devkit. Based on my previous list, the insiders seems to believe ps5 is at ~11tf. An 9.2TF Rdna2 would only need 20% stronger TFs to be equal to 11TF Rdna1.

It's also possible that Oberon is just BC stuff and the 36CU/2ghz is just PS5 BC boost mode and nothing else or just outdated.

Plus if they are really beefing up the cooling components as leaked/rumored, it's likely at least partially there to boost APU clocks and not just for even quieter operation. This puts the TF even higher yet. This could partially explain why PS is waiting. They wouldn't be planning to redesign PS5 since the APU layout is locked in, but they can upgrade the cooling and boost clocks to get themselves closer to 12TF this way. It might require a beefier or more efficient PSU and larger case though, depending how well RDNA 2 scales with frequency. XB1 boosted it's CPU clocks a bit before launch, so PS doing something similar with PS5's GPU, even if more aggressive, wouldn't be out of the question.