I had major problems with motion controls in Skyward Sword, which impacted my enjoyment.
First: the controls were a little too precise or complex to be fun - while precision and complexity sound amazing on paper, in practice, simplicity tended to make for a more fun and satisfying experience... except with aiming! But when I'm fighting, I just want to get in there and throw fists!
Maybe given time and practice with the interface, it would have become fun, but there was the second issue I had (read below).
Second, I always had issues with the controls being thrown off balance and needing to re-calibrate way too frequently to ignore. This made the game a little frustrating to even get used to playing.
But was that annoyance worse than my annoyances with Twilight Princess? I can't say they were.
But I'm a poor one to talk about 3D Zelda. Until Breath of the Wild, I hadn't been a fan of 3D Zelda games since the N64 era. And now, since Breath of the Wild, I can't even say that I am currently a fan of any older 3D Zelda games - though Link to the Past is still a blast to me, despite being incredibly short (5-6 hours, maybe? When playing the game, it often feels like I am just getting started and then I'm 3 dungeons into the Dark World in like 2-3 hours.
I describe myself as a little dose of toxic masculinity.







