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curl-6 said:
Runa216 said:

I genuinely don't know how people like Skyward Sword.

Well, speaking as someone who did have some issues with it but still really liked it overall, it was the satisfying motion-plus-powered swordplay and brilliant dungeon design that made it most enjoyable for me.

Really? I played it for like 24 hours and I could never get the swordplay to work. I was constantly having to recalibrate every 5-10 minutes, and even the simplest puzzles just didn't work for me. An early puzzle had you trying to disorient three eyes at once, and no matter what I did it just didn't work. I guessed the solution and tried it, but it didn't work. I googled said solution to see if it was the right solution (it was), and it still didn't work. I then watched a Youtube playthrough where they showed the solution (Same thing I was doing) and it worked for them but not for me. I wasted somewhere between 30-60 minutes JUST trying to get that one puzzle to work. 

As for the dungeon design and such, I found it was WAY too much handholding. I don't mind some handholding (Wind Waker and Twilight Princess both had a lot of it), but this was far, FAr too much. To me, this Zelda game was like...what if Portal gave you the solution to each puzzle room then told you to do it? Not just 'speedy thing goes in, speedy thing comes out" where it explained physics and let you figure out the solution. To me this was more "Speedy thing goes in, speedy thing comes out; So, if you are falling quickly and put a portal here and here, your momentum will continue and you'll get launched into the air in that direction, whch is where you want/need to be. Now, go ahead, do the puzzle! there's a 95% chance of this working for you." 

Oh, and Fi. Probably the single worst character in any videogame ever. Navi was bad enough, Fi was worse. As a joke, not funny. As an assistant, not helpful. as a personality, blank. IT was a nothing character that just pissed me off any time they were on screen. 

I actually LIKE the idea of a linear zelda, I just don't think this game pulled it off. Furthermore, I like the idea of a character driven Zelda story, but I don't think this pulled it off, either. I don't hate those elements, I just don't think they add to the game while the handholding, terrible controls (in my experience) and boring design really ruined it for me. 

IT's been a long time, though. Maybe I should give it another chance. I haven't played it since 2013 or something.  



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android