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Chrkeller said:
Otter said:

I saw you comment in the other thread. Remember that people critiqued FFXII's gambit system for taking all control away. I enjoyed the game but it had no mid combat strategy.

Not enjoying issuing commands or switching character is fine, but if say we it detracts from the game as if an objective flaw as oppose to a design choice then it sounds like some of you dont understand.

But I'm sure as the game progresses and combat gets more difficult there will more options for ai control, just as gambits also progressed in XII.

No, we understand. I thought pausing the action in order to have Barrett heal was a distraction, especially since healing was common sense.  Never claimed it was an objective flaw, I simply stated it was a flaw in my opinion.  

Though I find it odd: my stance is the AI needs options, I'm being told I lack understanding for wanting options, yet in the same breath I am being told options will be added as the game progresses.....  quite a paradox there.  

Either way, nobody should EVER take my opinion and pretend I am claiming it as fact.  Some people like the difficulty of Souls, some don't.  Some like BotW having weapons breaking easily, some don't.  At the end of the day, regardless if a gameplay element is a design choice, people ultimately have their own independent opinions on how they feel about said gameplay element.  

Just to be clear:

"I thought pausing the action in order to have Barrett heal was a distraction"  is not the same as complaining that he didn't heal because the ai is dumb.

I would have never of responded to the first comment because that is simply a preference but the latter sounds like you thought the game designers intended for Barret to use cure but programmed the ai so badly its not reliable or that they overlooked it as a requirement. That would be misunderstanding the mechanics. But if you knew that you that you were supposed to issue commands as the player but didn't want to or enjoy, then that's a different story. 

Secondly, there is no paradox. I must of missed the part where you asked for "options", i only saw you complaining about having to input key commands for teammates. I think this will be persistent throughout the game, but I was just saying I think as you progress and difficulty increases the skills you manage will have to evolve too, meaning setting certain team paradigms will be more important later on. At the beginning stage (i.e this demo), curing is one of the few things you actually need to manage but as you skills and enemies increase that should change. Managing this balance is key to not falling victim to FFXII's self playing mechanism whilst also not burdening the player with micromanagement.