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Bofferbrauer2 said:
Jumpin said:

I felt the Gamecube had the worst button layout of any major console by a current manufacturer, ever. Try playing 2D fighters or even 2D platformers more advanced than Super Mario Bros with that thing, they're practically unplayable. Also, the tiny Z trigger was easy to miss.

There's a reason no other controller was made like it.

I played Soul Calibur 2 and Melee just fine on the Gamecube. Didn't have any problems with those or any other of my games.

On the other hand, they made QTE's much easier for me, as one could feel the right button just by it's shape (and the fact that the button prompts also generally had the shape of the button). I always needed to look down for these on Playstation (I can never remember which shape is where), but never on the Gamecube.

Neither Soul Caliber nor Smash are a 2D fighter or 2D platformer with advanced controls. Smash features simplistic controls without button combos, and Soul Caliber is a 3D fighter.

The button placement was bad. It’s why companies like Capcom weren’t able to port over their core fighters, despite being most favourable toward Nintendo that generation. Some games, like SSX Tricky, were shoehorned onto the console with stuff stripped out, purely based on the button configuration. The unplayability of Super Mario World and Street Fighter 2 on the Virtual Console with the GameCube controller is a good demonstration to show how bad the configuration is. There is a big green button that gets in the way of everything, and prevents proper combinations.

This is why the GameCube configuration was dropped and not used for any future consoles. No matter what Cubesters want to be true, GameCube suffered because of the limitations of the controller; everything from dumbed down versions of games to games not being released on the console.

Last edited by Jumpin - on 27 February 2020

I describe myself as a little dose of toxic masculinity.