Nu-13 said:
What's that obsesion with the 2m number? What's the goalpost after that? The switch has received mostly old ports as AAA 3rd party support, with only a handful of day and date releases. And even the late releases mostly have no trouble beating the xbox one while some even surpass the ps4 or give it a run for it's money. Meanwhile, mid and small games on switch tend to vastly outsel the other versions. If a game releases fairly, it sells. |
No obsession. It is just again explaining (not defending) why EA isn't releasing their games on Switch, they make games that target multiple millions copies sold, and they don't see that possibility on Switch, it is that simple.
zorg1000 said:
The major difference is that those consoles recieved brand new titles while Switch mostly just gets years old ports and remasters from the major publishers. I'm not saying that there is a grudge against Nintendo, I'm saying you cant expect similar 3rd party sales as other platforms if you arent putting in a similar level of support and resources. |
Yes I know it, and also pointed that even when these 2 consoles received late ports or remasters they have done well (even multiple millions, in the case of let's say Tomb Raider the PS4 version outsold X1 even though it was one year late and full priced).
I also know we can't expect same sales level from small games, remaster, old ports as we have from AAA brand new games. What I'm really saying and you know and probably agree is that they don't go after simultaneous release of AAA games on Switch because even ignoring power differences, cuts in scope, and cost to port they don't think the return on investment will be high enough compared to other plans they may have.
And since you agree they don't have a grudge against Nintendo, and that the titles that companies decide to launch in Switch do what is expected or better it really just show that for EA type of game the Switch isn't a match. We can all hate EA for all the reasons they deserve and even more, that doesn't mean they are factually wrong on how they do their stuff considering that their commitment is on profits to shareholders.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







